🟪sam.Command.new
Description
Creates a new command object and returns it.
You must create the command in a shared file, which means you create it exactly the same on both Server & Client sides.
You need to call
command:End()
to actually register the command.
Aguments
string command_name
Returns
Example #1
local sam = sam
local Command = sam.Command
Command.new("pm")
:Help("Send a PM!")
:SetPermission("pm", "user")
:AddArg("player", {
allow_higher_target = true,
single_target = true,
cant_target_self = true
})
:AddArg("text", {
hint = "message",
check = function(str)
return str:match("%S") ~= nil
end
})
:GetRestArgs()
:OnExecute(function(ply, targets, message)
if ply:sam_get_pdata("unmute_time") then
return ply:sam_send_message("you_muted")
end
local target = targets[1]
ply:sam_send_message("pm_to", {
T = targets, V = message
})
if ply ~= target then
target:sam_send_message("pm_from", {
A = ply, V = message
})
end
end)
:End()
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