Argument
Example #1
local sam = sam
local Command = sam.Command
Command.new_argument("map")
:OnExecute(function(argument, input, ply, _, result)
local map_name = sam.is_valid_map(input)
if not map_name and not (argument.optional and input == "None") then
ply:sam_send_message("invalid", {
S = "map", S_2 = input
})
return false
end
table.insert(result, map_name)
end)
:Menu(function(set_result, _, buttons, argument)
local maps = buttons:Add("SAM.ComboBox")
maps:SetTall(25)
if argument.optional then
maps:AddChoice("None", nil, true)
end
for _, map_name in ipairs(sam.get_global("Maps")) do
if not (argument.exclude_current and map_name == game.GetMap()) then
maps:AddChoice(map_name)
end
end
function maps:OnSelect(_, value)
set_result(value)
end
local value = argument.optional and "None" or maps:GetOptionText(1)
maps:SetValue(value)
maps:OnSelect(nil, value)
return maps
end)
:AutoComplete(function(_, result, name)
for _, map_name in ipairs(sam.get_global("Maps")) do
if map_name:lower():find(name, 1, true) then
table.insert(result, map_name)
end
end
end)
:End()
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